using UnityEngine;

public static class PhysicsHelper
{
    public static readonly int LAYER_LAND = LayerMask.NameToLayer("Land");
    public static readonly int LAYER_DEFAULT = LayerMask.NameToLayer("Default");

    public const string TAG_PLAYER = "Player";
    public const string TAG_NURSE = "Nurse";
    public const string TAG_VISITOR = "Visitor";
}
